Restore purchases in mobile app in Unity SDK

Restoring Purchases in both iOS and Android is a feature that allows users to regain access to previously purchased content, such as subscriptions or in-app purchases, without being charged again. This feature is especially useful for users who may have uninstalled and reinstalled the app or switched to a new device and want to access their previously purchased content without paying again.

Note

If you built the screen in a builder, you don’t need to restore purchases manually. Wire its restore control — the Restore purchases action in the Flow & Paywall Builder, or a restore link or button in the old one — and the SDK completes the restore.

If you built the screen yourself, call the .restorePurchases() method:

Adapty.RestorePurchases((profile, error) => {
    if (error != null) {
        // handle the error
        return;
    }
  
    var accessLevel = profile.AccessLevels["YOUR_ACCESS_LEVEL"];
    if (accessLevel != null && accessLevel.IsActive) {
        // restore access
    }
});

Response parameters:

ParameterDescription
Profile

An AdaptyProfile object. This model contains info about access levels, subscriptions, and non-subscription purchases.

Сheck the access level status to determine whether the user has access to the app.

Tip

Want to see a real-world example of how Adapty SDK is integrated into a mobile app? Check out our sample apps, which demonstrate the full setup, including displaying paywalls, making purchases, and other basic functionality.